The future looks ever more exciting each year. Technology development is
still accelerating and an increasing number of new fields are being created
and exploding new ideas onto the market.
The future is a hard to predict but here at BTexact we have always believed
that inventing the future is the best way to create it. One thing is
certain in the distant future - the world will be a very different place.
One tool we produce to help alleviate uncertainty about the future is our
BTexact technology timeline. Paul McIlroy produced the first timeline in
1991 and it has been updated about once every two or three years. This is
the 5th edition, and the biggest yet. A new editor Ian Neild has joined me
on this edition and brought a welcome freshness to the timeline.
The timeline is produced mainly to give BT researchers and managers a view
of what the operating environment is likely to contain at any future date,
so that our products and services can be better targeted to the needs of the
customer. But we have also found that many people outside the company find
it useful too, so we always try to make it as free of technical jargon as
possible. What must be remembered by anyone preparing for the future is that
technology change isn't very important in itself.What matters is what this
change enables or destroys.
Timeline targets include our business customers, government, media and many
private individuals. Extracts of previous versions have appeared in numerous
books.
Several sources of information are used for the timeline. The largest single
source is the previous edition, where most of the entries are still in the
future and still valid.We have only had to change a few of the dates, which
we hope is an indication that we were guessing well. Many items from our
last edition have happened on cue, and have therefore been removed, but many
more new developments have come into view that weren't so obvious last time
round.We obtain these new entries from industry journals and bulletins,
scouring the Internet, chatting to experts, and some just by relaxing and
thinking about the future. The arguments that the timeline has produced in
the past have often proved to be useful to us and we hope that this will
have the same affect on you.
Experience has shown us that telecomms and computing industry companies see
the future in quite different terms, so this time we are grateful to Jeff
Harrow, formerly of Compaq, whose newsletters have provide us with a view
from the computing industry and a number of the new entries.
We have also modified and extended the 'wildcard' section, based on John
Petersen's excellent work in his book 'Out of the Blue'. Although wildcards
are defined as events that can happen at almost any time, for most there is
a date before which they couldn't happen, since their mechanisms do not yet
exist.We have estimated the dates at which each wildcard becomes feasible.We
have also changed the focus of this to illustrate the acceleration of the
downside of the technology development. Each new technology brings many
benefits but also has a price. It is clear from this section that we are
rapidly inventing new ways of destroying ourselves, and that the risk to
mankind is increasing exponentially. Of course, the far future is much
harder to imagine than the near future, so the number of dangerous
technologies listed actually drops off in our list after a couple of
decades, but we could reasonably assume that by the time we get there, we
will be able to see many more potential dangers. Such a trend is cause for
concern. Even though the problems are mostly soluble by even more advanced
technologies, there will generally be a time lag between a problem arising
and a solution being implemented, so the overall risk still increases with
time. Technology timeline
However, the intention of the timeline as always is to illustrate the
potential lying ahead for beneficial technologies. Not all will be
successful in the marketplace. Some won't ever be implemented at all, but as
the rest come on stream, our lives will improve in many ways.We will have
more variety of entertainment, better health, greater wealth, and probably
better social wellbeing. We will have more time saving devices and
ultrasmart computers will do most of our admin, but the future world will
offer so much more opportunity to be productively and socially busy that we
will have even less free time than today! If we think of this as living life
to the full rather than in terms of stress, then the future looks good.
We hope you enjoy reading our timeline as much as we enjoyed producing it.
Ian Pearson Ian Neild
email: ian.d.pearson@bt.com email: ian.neild@bt.com
Artificial Inteligence & Artificial Life
AI doctors 2001Virus aimed at toys released 2002
Chat show hosted by robot 2003
Computer agent personal shoppers 2003
First synthetic (but organic) life form 2003
Domestic appliances with remote (networked) intelligence 2003
Smart Barbie insists on allowance for clothes and accessories 2003
Real time language translation 2004
Toys with network based intelligence 2004
Confessions to AI priest 2004
AI teachers in school 2004
Action man toys engage in war games over networks 2004
Security Barbie used for locating lost offspring 2004
Shopping Barbie acts as personal shopper for children 2004
Machine use of common sense inference 2005
Behaviour alarms based on human mistake mechanisms 2005
Computers that write most of their own software 2005
Intelligent robotic pets 2005
AI chatbots indistinguishable from people by 95 % of population 2005
First artificial electronic life 2006
First organism brought back from extinction 2006
Software trained rather than written? 2006
Domestic appliances with personality and talking head interface 2007
Systems to understand text and drawings (e.g. patent information) 2007
People have some virtual friends but don't know which ones 2007
AI students 2007
AI models used extensively in business management 2010
Artificial Nervous System for autonomous robots 2010
Highest earning celebrity is synthetic 2010
Smart Barbie with personality chip and full sensory input 2010
AI houses which react to occupants 2010
25 % of TV celebrities synthetic 2010
Expert systems surpass human learning and logic abilities 2011
Most software written by machine 2011
Home manager computer 2011
Machine use of human-like memorising, recognising, learning 2012
Computer agents start being thought of as colleagues instead of
tools 2013
Satellite location devices implanted into pets 2015
Office Automation systems using functions similar to brain functions
2015
Machine use of human-like creativity 2015
Leisure activities for intelligent software entities released 2015
Human knowledge exceeded by machine knowledge 2017
Electronic pets outnumber organic pets 2020
Electronic life form given basic rights 2020
Artificial insects and small animals with artificial brains 2020
Remote control devices built into pets 2020
Ubiquitous embedded intelligence 2020
Virus wipes out half of the electronic pet population 2021
Learning superseded by transparent interface to smart computer 2025
Robots physically and mentally superior to humans 2030
Living genetically engineered Furby (TM, Tiger Electronics) 2040
Biotechnology, health & medical
Electronic implants used to stimulate muscles in disabled people 2001Complete genome sequence of 5 individuals 2003
Kitchen food tester that identifies presence of food poisoning
bacteria 2003
Smart pills with chip dispensing drugs 2003
Instant electronic diagnosis of illnesses 2004
Retinal implants linked to external video cameras 2004
Telepresence extensively used in rural clinics 2004
Brief human suspended animation 2005
Determination of whole human DNA base sequence 2005
Electronic patient records become valuable data mines 2005
Electronic prescriptions reduce fraud and improve speed 2005
Synthetic retinal implants for simple vision 2005
Designer babies 2005
All patients tagged in hospitals 2005
Expert systems used extensively in GP surgeries 2008
Hospitals use virtual queuing systems 2008
Neural networks used for patient appointment management 2008
Artificial heart (lab-cultured or entirely synthetic) 2010
Devices roaming within blood vessels under own power 2010
Multimedia patient records 2010
Genetic screening widely used 2010
Lifestyle monitoring and insurance linked to medical records 2010
Operations videoed and stored as part of medical record 2010
Use of human's own tissues to grow replacement organs 2010
Widespread genetic intervention programmes for animals and plants 2010
Direct electronic pleasure production 2010
Online surgeries dominate first line medical care 2010
Orgasm by email 2010
Quiz shows screen for implant technologies 2010
Artificial senses, sensors directly stimulating nerves 2012
Some implants seen as status symbols 2012
Fine particle beam gene engineering 2013
Shower body scan 2015
Artificial kidneys 2015
Artificial lungs 2015
Custom (GM) foods for particular medical conditions 2015
Gene-gel stimulation of regrowth of natural teeth on demand 2015
Genetic links of all 90% of diseases identified 2015
Individual's genome part of their medical record 2015
Artificial brain cells 2017
Artificial liver 2020
Electronic memory enhancement 2020
Many new forms of plants and animals from genetic engineering 2020
Only 15% of deaths worldwide due to infectious diseases 2020
Nanobots in toothpaste attack plaque 2020
Fully functioning artificial eyes 2024
Artificial brain implants 2025
Artificial peripheral nerves 2025
Genetic, chemical and physiological bases of human behaviour
understood 2025
Artificial legs 2025
Intelligence enhancement by external means 2030
First Bionic Olympics 2030
Brain 'add-ons' 2033
Artificial brain 2035
Business & education
Pull advertising dominates over push 2003Half of government services delivered electronically 2005
Paperless working (at least internally) the norm in most UK business
2005
Products widely customised 2005
85% of American management personnel are knowledge workers 2005
80% of US homes have PCs 2005
3rd world teleworkers with clockwork PCs and LEO satellite
communications 2005
Virtual reality used to teach science, geography, art and history 2005
Widespread use of virtual reality for education and recreation 2005
B2B market worth $8.5 Tn 2005
Nomadic information companies paying no corporation tax 2006
Activators make any household object 2006
Lifestyle brands dominate 2007
Network based learning causes polarisation in classes - streaming is
essential 2007
Global classes used for multicultural immersion 2007
All government services delivered electronically 2008
Universal monitoring of business transactions 2008
Email used to communicate with most social service claimants 2008
Inter-business financial transactions all electronic 2010
Virtual companies and virtual co-operatives dominate 2010
Superstar teachers use telepresence to lecture to dispersed classes 2010
Personalised degrees quantised to individual lectures 2010
95% of people in advanced nation computer literate 2010
Telematics market hits $50Bn 2010
AI Entity passes GCSE 2010
AI Entity passes A Level 2011
Purely electronic companies exist - minimal human involvement 2012
AI Entity gains Degree 2013
AI companies illegally cloned 2013
Academic learning is argued to be unnecessary in the age of smart
machines 2013
AI Entity gains Masters Degree 2014
Spread of nomadic information companies leads to global taxation 2015
Integrated taxation in all transactions 2015
More people using telework centres than home working 2015
Telework centres double as community resources 2015
Police force privatised in many nations 2015
AI Entity gains PhD 2016
AI teachers get better results than most human teachers 2017
AI Entity awarded Nobel Prize 2018
Less than 10% of UK workforce in manufacturing 2020
AI Entity sets up higher level prize 2020
Learning superseded by transparent interface to smart computers 2025
Demographics
Asia-Pacific overtakes US in internet users 2005Worldwide deaths due to HIV/AIDS peak at 1.7 million 2006
Less than 20% of UK workforce in manufacturing 2010
25% of UK workforce teleworking at least 2 days a week 2010
World population reaches 7 billion 2011
India population hits 1.2 billion 2015
population growth slows to 1% (1.3% today) 2015
400M people live in megacities of over 10M inhabitants 2015
China GDP overtakes EU GDP 2015
Retirement age raised to 70 2020
60% of the world's population living in cities 2025
70 million over 65s in USA (20%) with 9 million over 85s 2030
3Bn people water stressed (<1700 cu m per capita per year) 2030
3.5 Bn people water stressed (400M in 2001) 2040
1.42 billion over 65s in the world 2050
World population reaches 10 billion 2065
Displays
1.5m flat screens for ’2000 2002Personal display tablets for TV, magazines etc. 2002
Holographic animated or video advertisements (few second video
clips) 2003
Roaming displays (accepting input from many different mobile
sources) 2003
Net access using touch sensitive displays in kitchen white goods 2003
Cybersphere 'holodeck', using giant 'hamster ball' on air bearings 2003
Displays with image quality comparable to paper 2004
Polymer screen advertising billboards 2005
Video walls - single screens 2m across 2005
Personalised adverts on TV and Radio 2005
Voice control of many household gadgets 2005
Separate volume controls for different people in room 2010
3D TV without need for special glasses 2012
Holographic displays for continuous video 2015
3D video conferencing 2015
Holodecks using box room lined completely with polymer screens 2018
Use of free space holograms to convey 3D images 2020
Holographic TV 2025
Energy
Large area amorphous solar cells with efficiency > 20% 2001Home fuel cell based 7kW generator 2001
LiMnO2 batteries with 200Ah/kg storage 2002
Solar chimney power station (1.5km tall) 2004
Clothes collect and store solar power 2005
Most portables powered by fuel cells 2005
Multi layer solar cells with efficiency over 50% 2008
Button sized gas turbine generators for portable device power 2010
Solar reflector satellites bringing sunlight to major Northern
cities 2010
Nuclear power plants supply 16% of energy in Russia and Eastern
Europe 2010
Worldwide energy consumption 50% greater than 1993 2010
Commercial magma power stations 2012
Catalytic water decomposition by sunlight 2015
Seabed gas hydrate crystals used as fuel source 2015
Worldwide oil consumption is 100M barrels of oil per day 2015
Systems based on biochemical storage of solar energy 2020
Space solar power stations 2030
Wave energy providing up to 50% of UK requirements 2040
Use of nuclear fusion as power source 2040
Environment & countryside
Satellite policing of farming subsidies 2003Totally managed world logistics systems 2005
Complete list of 1.5 million known species available on web 2005
Growth of scientific environmentalism 2005
Rural databases for animals and crops 2005
Effective management of the organic environment 2005
New engineered organisms used to produce chemicals 2005
Virtual farming co-operatives 2007
Extensive remote sensing use in environmental management 2010
Effective prediction of most natural disasters 2010
Out-sourced vegetable plots 2010
All domestic animals tagged 2010
Landfills in London and surrounding region full 2012
Insect-like robots used for crop pollination 2012
Deep underground cities in Japan 2020
30% of world's arable land will be salty 2020
Widespread use of sensors in the countryside 2020
70% of landfills in USA full 2025
Carbon dioxide fixation technologies for environment protection 2030
Artificial precipitation induction & control 2035
Global environmental management corporations 2040
Another 10% of the world's forests lost 2050
50% of world's arable land will be salty 2050
Ozone hole disappears 2050
Between 15 and 95cm rise in sea level 2100
Home & office
Positioning sound at any point in space 2001Doorstep videophone allowing remote interaction with callers 2001
Electronic notebook with contrast as good as paper 2002
Electronic paintings 2003
Chips on food packaging tell when food is at its best 2003
Devices registered in homes and won't work if stolen 2003
Hydraulic chair for VR games 2003
Garden audio systems 2004
Smart paint available (contains chips) 2004
3d fax 2005
Video photo frames 2005
Fibre optic plants in gardens 2005
Video tiles 2005
Emotional objects, switches etc around home 2007
Digital bathroom mirror 2008
Magazine tablets 2008
Electronic newspapers 2008
Personalised response from household gadgets 2008
Mood sensitive light bulbs 2010
Anti-noise technology built into homes 2010
Homes made in prefabricated modules 2010
Electronic wallpaper 2010
Chips in packaging control cooking 2010
Neighbourhood video surveillance networks 2010
Washing machine aware of contents and selects cycle 2010
Domestic positioning systems 2012
Kitchen rage caused by electronic gadgets 2013
Electronic response based on conversational inference 2013
Windows with holographic coatings to re-direct sunlight 2015
Virtual windows 2015
Nanotechnology toys 2015
Robotic plant care with health monitoring chips on plants 2015
Traditional pubs using technology to enhance illusion of tradition 2015
Kaleidoscopic windows using OLEDs 2015
Air quality monitoring in homes 2018
Kaleidoscopic flowers using electronic inks 2020
Patio display panels and slabs to simulate beach 2020
Insect sized robots banned in gardens due to effects on wildlife 2020
Anti noise technology in gardens 2020
3D home printers 2020
Nanotechnology plants 2025
Life & leisure in a cyberspace world
Hybrid rollercoasters using real and virtual effects 2001Automatic music composition in any style 2002
Software Lego (Individual bricks contain software objects) 2002
Use of talking head technology for conferencing 2002
Avatar cosmetic surgery 2003
Cyberspace make-up 2003
Various forms of electronic addiction 2003
People have cyberspace wardrobe 2004
Frequent use of multiple Net identities causes personality disorders
2005
Cheap miniature cameras cause social backlash 2005
Plane zorbing, jumping out of planes in inflatables 2005
Toy soldiers with video camera eyes enrich play 2005
Theatres gain extra revenue by allowing internet attendance 2005
Living area use of virtual reality scenes 2005
Conferencing technology for remote socialising in public places 2005
1Bn internet users 2005
People reduce tax liability by being partially paid in information
products 2007
On line voting in UK 2007
Net chat sites insist on proof of identity 2008
Replacement of people leads to anti-technology subculture 2008
Automated real life highlight channels on digital TV 2008
VR overlays on real world 2008
Video surveillance of neighbours becomes social problem 2010
Government introduce legislation to protect local community IP 2010
Loneliness in aged population greatly reduced by network communities
2010
National UK decisions influenced by electronic referenda 2010
Worldwide population of over 65s increases by 1 million monthly 2010
Cybercommunity with 100 million people 2010
Make-up by numbers 2010
Social software, organising functions etc 2010
Holodeck' meeting room 2010
1st Xtreme Olympics 2012
Shadow democracy used in community networks 2012
Orgasmatron 2012
VR escapism is a major social problem 2015
Dual geo/cyber-nationality recognised internationally 2015
Use of virtual environments for proxy space exploration 2015
Most towns echoed in cyberspace 2016
Major pensions crisis 2019
Digital bore filter technology 2020
Emotion transmission and conversion (feel love or anger) 2020
Digital image overlays enhance relationships 2020
Global voting on some issues 2024
Network based telepathy 2025
Creation of The Matrix 2025
VR extensively used in retirement homes 2025
Restricted capability home genetic engineering kits 2030
Experience recording 2035
Real' toy soldiers using nanotechnology 2035
Machine input/output
Robotic kitten interface 2002One chip, multi-speaker voice recognition 2002
Air mouse and air typing 2003
Tactile sensors comparable to human sensation 2004
Odour and flavour sensors comparable to human 2005
Full voice interaction with machine 2005
Voice synthesis quality up to human standard 2005
Talking head technology used in public terminals 2005
TV internet users overtakes computer-based users 2005
emotionally responsive toys and robots 2006
Smelly telly using chips with small reservoirs of chemicals 2010
Voice interface for home appliances 2010
Highly integrated biosensors 2017
Biosensors capable of processing information 2008
Computer link to biological sensory organs 2018
Odour and flavour sensors comparable to dog 2020
Thought recognition as everyday input means 2025
Full direct brain link 2030
Materials & electronic devices
1cm inertial accelerometers built into electronic devices 2002Optical inter-chip connection 2002
All polymer flexible integrated circuits 2002
Spherical silicon integrated circuits 2003
Number of PCs sold, 160 Million 2003
Chips with clock speed of 10GHz 2003
Polymers with lower resistance than copper at room temperature 2005
Composite materials based on carbon nanotubes 2005
Semiconductor devices based on 0.01 micron technology 2005
Integrated logic devices with switching speed below 1 picosecond 2005
1Bn Bluetooth devices worldwide 2005
Material with refractive index variable by 0.1 in electric or
magnetic field 2007
Self organising adaptive integrated circuits 2007
Chips with 1 billion transistors 2009
Use of polymer gels for muscles, bioreactors, information processing
2010
Quantum effect interferometer for flux measurement 2010
Use of carbon fullerenes for on chip interconnect 2010
Molecular sized switches 2010
Chips with 10 billion transistors 2013
Atomic customisation of materials 2015
Intelligent materials with sensors, storage and effectors 2015
Use of nanotechnology 2015
Single electron technology devices 2015
Membranes with active transport and receptors 2017
Chips with 100 billion transistors 2018
Materials exhibiting superconductivity at room temperature 2020
Smart skin for intelligent clothing and direct human repair 2020
Manufacture of long diamond fibres 2020
Processing, memory and storage
200GByte hard drives 2002Disposable Paper Cellphone ($10) 2002
Room temperature reconfigurable molecular switch 2002
22 hours of CD quality audio on a CD (MPEG4 format) 2002
Single sheet PC or TV with processing built into display 2002
Notebooks with P4 chips 2002
Use of molecular computing 2003
Integrated circuits on 1mm silicon spheres 2003
Memory with access time of 1 ns 2003
11 terabytes credit card sized storage for $50 2003
37GByte DVD 2004
Holographic storage with 1 terabyte capacity and 1 Gbit/s retrieval
rate 2004
100 TFLOPS computer 2004
200 companies with petabyte storage requirements 2004
Sony GS3 chip, 250M transistors, 2000 bit internal bus,
2.6Gpixels/sec 2004
1terabyte per cu cm storage density 2005
Solid State replacement for CD 2005
IBM Blue Gene computer with 1 petaflops power 2005
ANT based operating system 2005
Retrieval from 1TB database within 10 seconds 2006
10GHz chips 2006
Cell PDA and games machine chip, <0.1 micron, 1TeraFLOPS 2006
Optical neuro-computers 2007
Quantum computer 2007
Computers used for creativity enhancement 2010
Supercomputer as fast as human brain 2010
1 Terabit memory chip 2010
DNA storage device 2010
Optical card storage - replaces CD,VHS, audiotape, magnetic disk 2010
Quantum dot memory using 20nm dots, 50MBytes in a full stop 2010
Supercomputers with speed exceeding 1 ExaFLOPS 2010
Use of analogue co-processors in PCs 2010
MP3 Net downloads dominate over CD distribution 2010
1.8 billion transistor, 30GHz chips, 1TIPS 2010
DNA computer 2012
Desktop computer as fast as human brain 2015
100GB non volatile erasable RAM in few cm square 2015
1 Petabit memory chip 2018
AI technology imitating thinking processes of the brain 2018
Molecular memory with density of 1 TB/sq. cm 2020
Parallel computer with 1000 million processors 2020
National Library of Congress available in sugar cube sized device 2030
Robotics
First Robolympics held in Japan 2001Electronic fish in aquariums 2001
Robotised space vehicles and facilities 2005
Fractal shape-changing robots 2005
Fire fighting robots that can find and rescue people 2006
Totally automated factories 2007
Autonomous robots with environmental awareness sensors 2008
Anthropomorphic robots used for factory jobs 2008
Robotic security & fire guards 2008
40% of paid workforce will be women (worldwide) 2010
Insect-like robots used in warfare 2010
Robotic dolls and pets account for 10 % of domestic telecomm traffic
2010
Self monitoring infrastructures using smart materials and sensors. 2010
Robots for almost any job in home or hospital 2012
Fleet of garden robots for plant and lawn care and tidying 2014
Housework robots - fetch, carry, clean & tidy, organise etc. 2015
Robots for guiding blind people 2015
Reconfigurable buildings 2015
Cybernetic use in sports 2015
Housework robots for cleaning, washing etc 2016
Self diagnostic self repairing robots 2017
Actuators resembling human muscles 2019
Robotic mail delivery 2020
Robotic exercise companion 2020
Micromechanical gnomes 2020
More robots than people in developed countries 2025
Cybernetic gladiators 2025
Micro-Mechano fractal construction kit 2028
Security, law,war
Automatic hacker detection using pattern matching 2001Face recognition in public video surveillance systems 2001
Fire detection by odour or vibration 2002
Almost all transmissions encrypted 2003
Peoples courts on internet for minor disputes 2004
Crime and terrorism mainly computer based 2005
Use of quantum cryptography 2005
VR use in courtrooms for evidence 2005
Soldiers weapons fired remotely 2005
War fought over water supply 2005
Cracking of public key cryptography within a few seconds 2006
Data mining use in trials 2007
First net war between cyber-communities 2007
Remote override capability on planes 2007
Logic checkers highlighting contradictory evidence 2008
Household access by facial recognition 2010
Universal ID cards in UK 2010
Jargon translators 2010
Computer advice to jurors on probability issues 2010
Criminal tagging augmented with video and audio sensors 2010
Extensive use of electronics to monitor police behaviour 2010
Most weapons attack systems rather than injure people 2010
Most fighters and bombers flown remotely 2010
Gene dependent weaponry 2010
Attacks based on facilitating natural disasters 2010
Phasers issued to police, using laser/taser hybrid 2012
Automated stenographers 2014
Plastic stealth tank 2015
ID cards replaced by biometric scanning 2015
Emotion control chips used to control criminals 2030
Asteroid diversion used as weapon 2040
Shopping & money
Automatic measurement of body using laser scanning booths in shops 2002Automated catalogue shopping using Calling Line Identification 2002
Laser body scanning units in clothes shops 2002
Cash badges 2004
Net bring and buy exchanges 2004
Local warehousing for local distribution systems 2004
Shopping lists automatically compiled by supermarkets 2005
Personal shopping tablets 2005
Global electronic currency in use 2005
Paper and coins largely replaced by electronic cash 2007
Shops start being paid by manufacturers as try-on outlets 2007
Electronic cash from internet migrates onto high street 2007
10% of UK shopping is electronic 2008
Personal banking replaced by agents 2012
Global barter sub-economy 2012
Most tickets electronic 2012
In-store positioning systems enable personalised guides 2013
Personal taxation at point of sale 2015
25% of UK shopping is network based 2015
Space
First all woman space crew 2002Sub-orbital space tourism 2002
Mars robotic aircraft flight celebrating Wright Brothers' 100
anniversary 2003
Supercollider to create and study Higgs Boson completed 2003
X38 'Lifeboats' on international space station 2003
Europa orbiter launch (search for water on Europa) 2003
Cassini reaches Saturn & releases Huygens lander into Titan's
atmosphere 2004
Space tug to take satellites into high orbits 2005
Private space mission to examine asteroid with a view to space
mining 2005
Next generation space telescope launch 2007
Mars lander returns soil samples to Earth 2008
Weapon systems based on Ionespheric heating 2010
Helium 3 mining on moon 2012
First manned mission to Mars 2015
Space hotel for 350 guests, using recycled Shuttle fuel tanks 2015
Near Earth space tours 2015
OWL (Overwhelmingly Large Telescope) completed with 100m mirror 2016
Regular manned missions to Mars 2020
Production, storage and use of antimatter 2025
Space factories for commercial production 2025
Start of construction of manned Mars laboratory 2030
Use of human hibernation in space travel 2030
Moon base the size of small village 2040
Orbiting international space station completed 2003- 2006
Return of Keo satellite 51998
Telecommunications
Cordless home networks using Bluetooth, Piano or Jini 2001Photonic crystal fibre 2001
Go-anywhere personal numbering 2002
70M European computers connected to Internet 2002
Use of passive picocell 2003
1 billion cellular users worldwide 2003
10 Terabit/s on single fibre 2003
ANT based services 2003
Home intranet 2003
Global terabit network 2003
UMTS launch in U.K. 2003
1 Gbyte optical fibre loop memory 2005
Video download over network at 10 x normal speed 2005
Global broadband fibre based network 2005
ANT based network management 2005
Intranets dominate over Internet 2005
Neighbourhood intranets 2005
1 billion mobile communication devices worldwide 2005
Video surveillance built into phone boxes 2005
60% of internet accesses from mobile devices 2005
50% of traffic on mobile networks will be data 2005
Domestic demand reaches 100Mbit/s per home 2010
90% of calls tetherless 2010
All optic integrated logic, switching below 1 ps 2010
Use of high density wavelength multiplexing for trunk 2010
Use of WDM in local access 2015
Internet achieves 75% penetration in UK 2015
Electronic ATM switches largely obsolete & replaced by photonic
versions 2020
Simultaneous data delivery in the City 2020
Cyberspace covers 75% of developed world 2020
Transport & travel
Intelligent cruise control keeping distance automatically 2001Automated highway prototype 2002
Intelligent cat's eyes with built in speed cameras 2002
Integrated RTI system 2003
Blimp cargolifters, carrying 160 tonnes, 6000 miles at 60mph 2004
Cars powered by hydrogen fuel cells 2004
Cellular phone locations used in traffic management system 2004
Ships with super conductive electromagnetic thrust 2005
Hydrogen fuelled executive jets (cryoplanes) 2005
Fully automatic ships able to navigate and dock automatically 2005
Assisted lane keeping systems in trucks and buses 2005
Packetised' automatic rail transport systems 2005
Smart tickets for navigation through airports 2005
Superblimp troop carriers 800 x 250ft carrying 500 tons 2006
All new cars fitted with positioning systems as standard 2007
Pollution monitor chips built into cars 2008
Cars with automatic steering 2008
Scramjet' engine powered planes flying at Mach 10 2008
Urban car co-pilot 2010
High Speed Civil Transport supersonic jet, 300 passengers, 1500mph 2010
All new cars fitted with basic cellular comms with automated
distress system 2010
Tourism in some areas limited to net access 2010
GPS and engine management systems linked to limit speed
automatically 2010
Road trains using adhoc networking 2010
Bus routes based on star and ring architectures 2015
Automatic driving makes car pooling feasible 2015
Number of air travellers passes 5 billion 2017
Driverless truck convoys using electronic towbar 2018
Total world travel passes 50 trillion passenger km 2020
Need to book time slots to use some key roads 2020
1 Billion cars worldwide 2025
Total world travel passes 100 trillion passenger km 2050
Wearable technology
Smart clothes that can alter their thermal properties 2001Emotional jewellery 2002
Audio jewellery 2002
Camera on flexible mounting linked to toolkit headset 2002
Video jewellery 2003
Comm-badge linked to virtual retinal display 2003
Wide range of wearable electronic devices 2003
Virtual retinal displays, glasses based 2003
Folding watch computers 2003
Cameras built into glasses recording what we see 2004
Polymer video screens built into clothes 2005
Emotion badges 2005
Jewellery that changes shape and colour 2005
Portable translation device for simple conversation 2007
Kaleidoscopic clothes using materials with embedded pigment
micro-capsules 2007
Video tattoos 2010
Active contact lens 2010
Alpha-wave induction sets 2012
Micro-actuators built into clothes for sensory feedback from
computers 2012
Thought recognition used in sleep enhancement 2015
Computer enhanced dreaming 2020
Emotion control devices 2025
Dream link technology 2030
Addendum:Wild cards (that could happen almost anytime)
(by Earliest potential occurrence)
Asteroid or comet hits earth BCMassive solar flare wipes out life on earth BC
Natural evolution of superbug BC
Climatic Instability, Turn For The Worst BC
Extraordinary US West Coast Natural Disaster BC
First Unambiguous Contact with Extraterrestrial Life -- The Arrival
of ETs BC
Human Mutation BC
Ice cap breaks up -- Oceans rise one hundred feet BC
Mass Migrations BC
Return of the Messiah AD
Another Chernobyl 1950
Collapse of the United Nations 1950
Global nuclear war 1960
Environmental pressure causes evolution of superbug 1980
Aids or similarly deadly disease mutates and becomes transmittable
by air 1990
Bugs resistant to all known antibiotics 1990
Rules Change: Economic and/or Environmental "War Criminals" Are
Prosecuted 1995
Terrorists Go Biological 1995
US Economy Fails or collapse of the dollar 1995
Civil nuclear war 2000
Global economic collapse causes mass starvation and conflict 2000
Global civil war 2000
Space exploration creates superbug 2000
Civil War Between Soviet States Goes Nuclear 2000
Collapse of World's Fisheries 2000
Computer/Chip/Operating System Maker Blackmails Country or World 2000
End of Intergenerational Solidarity 2000
Gulf or Jet Stream Shifts Location Permanently 2000
International Financial Collapse 2000
Large-scale lengthy disruption of national electrical supply 2000
Major Break in Alaskan pipeline - Significant ecological damage 2000
Major Chaos in Africa 2000
Nuclear Terrorist Attack on United States or Europe 2000
Rise of an American Dictator 2000
Social breakdown in US or Europe 2000
Stock market crash 2000
Human Cloning Perfected, Human Genetic Engineering Arrives 2002
Accidental creation of lethal organism during research 2005
Antitech backlash destroys systems – chaos and starvation 2005
Deliberate biotech self-destruct by malicious biotech researcher 2005
Major genetic engineering accident 2005
Terrorism rises beyond capability of government systems 2005
Transgenic accident 2005
Encryption Invalidated 2005
Hackers Blackmail Federal Reserve 2005
Biotech terrorist attack goes wrong 2010
Evolved crime destroys human systems 2010
Global civil war between cybernations 2010
Hackers wipe out networks, causing chaos and mass starvation 2010
The hostile arrival of ETs detecting our transmissions 2010
Viruses become immune to all known treatments 2010
End of the Nation State 2010
Foetal Sex Selection Becomes the Norm 2010
Computers and robots become superior to humans 2015
Self-aware machine intelligence 2015
Third world exodus destabilises global system 2015
Computers/Robots think like humans 2015
Collapse of the sperm count 2020
Global epidemic with high speed travel and high population density 2020
Global famine caused by manmade environmental change 2020
Hybrid nanotech-organic creatures 2020
International social collapse - widespread civil conflict 2020
Major information systems disruption 2020
Major technology or science research accident 2020
Rise of a global machine dictator 2020
Total social breakdown in US or Europe 2020
Fuel cells replace internal combustion engines 2020
Life Expectancy Approaches 100 2020
Nanotechnology takes off 2020
Megacities cause global epidemic 2025
Nanotech development by individuals 2025
Nanotechnology accident 2025
Networks become conscious and won't co-operate 2025
Second World Nation Demonstrates Development of Nanotech Weapons 2025
Elimination by smart machines - terminator 2030
Nanotechnology war 2030
Humans access net directly, become an integral part of global
information system. 2030
No-Carbon Economy Worldwide 2030
Creation of Star Trek's Borg 2040
Fatal climatic instability 2040
Global electromagnetic communications disrupted for foreseeable
future 2040
Religious environmentalism destroys environment 2040
Political correctness creates new dark age 2050
Whole generation unable to effectively read, write, think, and work 2050
Human genetic engineering creates hostile super-race 2070
Humans assimilated into net 2075
Invention of elimination phaser 2075
Time travel invented 2075
Faster than light travel 2100
Immortality chip - people move into cyberspace 2100
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